JohnLiu
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- 2019-07-10
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发表于 2020-02-24 15:55
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- /**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- */
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- //
- // Orbit - left mouse / touch: one-finger move
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - right mouse, or arrow keys / touch: two-finger move
- THREE.OrbitControls = function ( object, domElement ) {
- // object:指定相机对象,比如多个相机对象(场景相机对象、UI相机对象),只有一个起作用
- this.object = object;
- // domElement:指定鼠标事件起作用的范围,默认是整个document,所有html元素
- // 比如3D建模软件,可以把范围指定为renderer.domElement,渲染器引用render的domElement属性引用指向绘图区canvas
- this.domElement = ( domElement !== undefined ) ? domElement : document;
- // Set to false to disable this control
- // 设置为false以禁用此控件
- this.enabled = true;
- // "target" sets the location of focus, where the object orbits around
- // "target"设置对象绕过的焦点位置
- // 与lookAt相关:.lookAt( scope.target ); 视角绕着谁旋转
- // 平移之后,旋转中心仍然是默认的原点,是否可以以鼠标为中心
- // 缩放的中心也是原点 能不能也改成以鼠标为中心
- // 任何时候都以鼠标为中心进行旋转、缩放、平移
- this.target = new THREE.Vector3();
- // How far you can dolly in and out ( PerspectiveCamera only )
- // 您可以进出多远(仅限PerspectiveCamera)
- this.minDistance = 0;
- this.maxDistance = Infinity;
- // How far you can zoom in and out ( OrthographicCamera only )
- // 您可以放大或缩小多少(仅限OrthographicCamera)
- // 相对你原来设置相机视觉效果 设置缩放倍数
- // 比如商品展示 0.5~2之间
- this.minZoom = 0;
- this.maxZoom = Infinity;
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- //你可以垂直绕行多远,上限和下限。
- //范围从0到Math.PI弧度。
- // 上下旋转范围
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
- // How far you can orbit horizontally, upper and lower limits.
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
- //你可以绕水平方向运行多远,上限和下限。
- //如果设置,则必须是区间[ - Math.PI,Math.PI]的子区间。
- // 左右旋转范围
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- //设置为true以启用阻尼(惯性)
- //如果启用阻尼,则必须在动画循环中调用controls.update()
- this.enableDamping = false;
- this.dampingFactor = 0.25;
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
- //这个选项实际上可以使进出进入; 为了向后兼容,保留为“缩放”。
- //设置为false以禁用缩放
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
- // Set to false to disable rotating
- //设置为false以禁用旋转
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
- // Set to false to disable panning平移
- this.enablePan = true;
- this.panSpeed = 1.0;
- // 如果为true,则在屏幕空间中平移
- this.screenSpacePanning = false; // if true, pan in screen-space
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push 像素按箭头键移动
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- //设置为true以自动围绕目标旋转
- //如果启用自动旋转,则必须在动画循环中调用controls.update()
- this.autoRotate = false;
- // 当fps是60时,每轮30秒
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
- // Set to false to disable use of the keys禁用键使用
- this.enableKeys = true;
- // The four arrow keys 四个箭头键
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
- // Mouse buttons
- // orbit:轨道 ZOOM:放大 pan对应平移
- // 给特定的键命名
- this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
- // for reset 用于复位、重置
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom;
- //
- // public methods
- //
- // getPolarAngle获得极化角 Polar:极地的
- this.getPolarAngle = function () {
- // phi:表示希腊文的第21个字母,角度φ
- // spherical:球形的
- return spherical.phi;
- };
- // Azimuthal:方位角
- this.getAzimuthalAngle = function () {
- return spherical.theta;
- };
- // 记录目标点、相机位置、相机缩放状态
- this.saveState = function () {
- scope.target0.copy( scope.target );
- scope.position0.copy( scope.object.position );
- scope.zoom0 = scope.object.zoom;
- };
- // 重置
- this.reset = function () {
- scope.target.copy( scope.target0 );
- scope.object.position.copy( scope.position0 );
- scope.object.zoom = scope.zoom0;
- scope.object.updateProjectionMatrix();
- scope.dispatchEvent( changeEvent );
- scope.update();
- state = STATE.NONE;
- };
- // this method is exposed, but perhaps it would be better if we can make it private...
- this.update = function () {
- var offset = new THREE.Vector3();
- // so camera.up is the orbit axis
- var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
- var quatInverse = quat.clone().inverse();
- var lastPosition = new THREE.Vector3();
- var lastQuaternion = new THREE.Quaternion();
- return function update() {
- var position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- // rotate offset to "y-axis-is-up" space
- offset.applyQuaternion( quat );
- // angle from z-axis around y-axis
- spherical.setFromVector3( offset );
- if ( scope.autoRotate && state === STATE.NONE ) {
- rotateLeft( getAutoRotationAngle() );
- }
- spherical.theta += sphericalDelta.theta;
- spherical.phi += sphericalDelta.phi;
- // restrict theta to be between desired limits
- spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
- // restrict phi to be between desired limits
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
- spherical.makeSafe();
- spherical.radius *= scale;
- // restrict radius to be between desired limits
- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
- // move target to panned location
- scope.target.add( panOffset );
- offset.setFromSpherical( spherical );
- // rotate offset back to "camera-up-vector-is-up" space
- offset.applyQuaternion( quatInverse );
- position.copy( scope.target ).add( offset );
- scope.object.lookAt( scope.target );
- if ( scope.enableDamping === true ) {
- sphericalDelta.theta *= ( 1 - scope.dampingFactor );
- sphericalDelta.phi *= ( 1 - scope.dampingFactor );
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
- } else {
- sphericalDelta.set( 0, 0, 0 );
- panOffset.set( 0, 0, 0 );
- }
- scale = 1;
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
- if ( zoomChanged ||
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
- scope.dispatchEvent( changeEvent );
- lastPosition.copy( scope.object.position );
- lastQuaternion.copy( scope.object.quaternion );
- zoomChanged = false;
- return true;
- }
- return false;
- };
- }();
- this.dispose = function () {
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
- scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
- scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
- window.removeEventListener( 'keydown', onKeyDown, false );
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
- };
- //
- // internals
- //
- var scope = this;
- var changeEvent = { type: 'change' };
- var startEvent = { type: 'start' };
- var endEvent = { type: 'end' };
- var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
- var state = STATE.NONE;
- var EPS = 0.000001;
- // current position in spherical coordinates
- var spherical = new THREE.Spherical();
- var sphericalDelta = new THREE.Spherical();
- var scale = 1;
- var panOffset = new THREE.Vector3();
- var zoomChanged = false;
- var rotateStart = new THREE.Vector2();
- var rotateEnd = new THREE.Vector2();
- var rotateDelta = new THREE.Vector2();
- var panStart = new THREE.Vector2();
- var panEnd = new THREE.Vector2();
- var panDelta = new THREE.Vector2();
- var dollyStart = new THREE.Vector2();
- var dollyEnd = new THREE.Vector2();
- var dollyDelta = new THREE.Vector2();
- function getAutoRotationAngle() {
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
- }
- function getZoomScale() {
- return Math.pow( 0.95, scope.zoomSpeed );
- }
- function rotateLeft( angle ) {
- sphericalDelta.theta -= angle;
- }
- function rotateUp( angle ) {
- sphericalDelta.phi -= angle;
- }
- var panLeft = function () {
- var v = new THREE.Vector3();
- return function panLeft( distance, objectMatrix ) {
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- v.multiplyScalar( - distance );
- panOffset.add( v );
- };
- }();
- var panUp = function () {
- var v = new THREE.Vector3();
- return function panUp( distance, objectMatrix ) {
- if ( scope.screenSpacePanning === true ) {
- v.setFromMatrixColumn( objectMatrix, 1 );
- } else {
- v.setFromMatrixColumn( objectMatrix, 0 );
- v.crossVectors( scope.object.up, v );
- }
- v.multiplyScalar( distance );
- panOffset.add( v );
- };
- }();
- // deltaX and deltaY are in pixels; right and down are positive
- var pan = function () {
- var offset = new THREE.Vector3();
- return function pan( deltaX, deltaY ) {
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
- if ( scope.object.isPerspectiveCamera ) {
- // perspective
- var position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- var targetDistance = offset.length();
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
- // we use only clientHeight here so aspect ratio does not distort speed
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
- } else if ( scope.object.isOrthographicCamera ) {
- // orthographic
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
- } else {
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- scope.enablePan = false;
- }
- };
- }();
- function dollyIn( dollyScale ) {
- if ( scope.object.isPerspectiveCamera ) {
- scale /= dollyScale;
- } else if ( scope.object.isOrthographicCamera ) {
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
- } else {
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
- }
- }
- function dollyOut( dollyScale ) {
- if ( scope.object.isPerspectiveCamera ) {
- scale *= dollyScale;
- } else if ( scope.object.isOrthographicCamera ) {
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
- } else {
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
- }
- }
- //
- // event callbacks - update the object state
- //
- function handleMouseDownRotate( event ) {
- //console.log( 'handleMouseDownRotate' );
- rotateStart.set( event.clientX, event.clientY );
- }
- function handleMouseDownDolly( event ) {
- //console.log( 'handleMouseDownDolly' );
- dollyStart.set( event.clientX, event.clientY );
- }
- function handleMouseDownPan( event ) {
- //console.log( 'handleMouseDownPan' );
- panStart.set( event.clientX, event.clientY );
- }
- function handleMouseMoveRotate( event ) {
- //console.log( 'handleMouseMoveRotate' );
- rotateEnd.set( event.clientX, event.clientY );
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
- // rotating across whole screen goes 360 degrees around
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
- // rotating up and down along whole screen attempts to go 360, but limited to 180
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
- rotateStart.copy( rotateEnd );
- scope.update();
- }
- function handleMouseMoveDolly( event ) {
- //console.log( 'handleMouseMoveDolly' );
- dollyEnd.set( event.clientX, event.clientY );
- dollyDelta.subVectors( dollyEnd, dollyStart );
- if ( dollyDelta.y > 0 ) {
- dollyIn( getZoomScale() );
- } else if ( dollyDelta.y < 0 ) {
- dollyOut( getZoomScale() );
- }
- dollyStart.copy( dollyEnd );
- scope.update();
- }
- function handleMouseMovePan( event ) {
- //console.log( 'handleMouseMovePan' );
- panEnd.set( event.clientX, event.clientY );
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
- pan( panDelta.x, panDelta.y );
- panStart.copy( panEnd );
- scope.update();
- }
- function handleMouseUp( event ) {
- // console.log( 'handleMouseUp' );
- }
- function handleMouseWheel( event ) {
- // console.log( 'handleMouseWheel' );
- if ( event.deltaY < 0 ) {
- dollyOut( getZoomScale() );
- } else if ( event.deltaY > 0 ) {
- dollyIn( getZoomScale() );
- }
- scope.update();
- }
- function handleKeyDown( event ) {
- //console.log( 'handleKeyDown' );
- switch ( event.keyCode ) {
- case scope.keys.UP:
- pan( 0, scope.keyPanSpeed );
- scope.update();
- break;
- case scope.keys.BOTTOM:
- pan( 0, - scope.keyPanSpeed );
- scope.update();
- break;
- case scope.keys.LEFT:
- pan( scope.keyPanSpeed, 0 );
- scope.update();
- break;
- case scope.keys.RIGHT:
- pan( - scope.keyPanSpeed, 0 );
- scope.update();
- break;
- }
- }
- function handleTouchStartRotate( event ) {
- //console.log( 'handleTouchStartRotate' );
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- }
- function handleTouchStartDollyPan( event ) {
- //console.log( 'handleTouchStartDollyPan' );
- if ( scope.enableZoom ) {
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- dollyStart.set( 0, distance );
- }
- if ( scope.enablePan ) {
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- panStart.set( x, y );
- }
- }
- function handleTouchMoveRotate( event ) {
- //console.log( 'handleTouchMoveRotate' );
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
- // rotating across whole screen goes 360 degrees around
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
- // rotating up and down along whole screen attempts to go 360, but limited to 180
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
- rotateStart.copy( rotateEnd );
- scope.update();
- }
- function handleTouchMoveDollyPan( event ) {
- //console.log( 'handleTouchMoveDollyPan' );
- if ( scope.enableZoom ) {
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- dollyEnd.set( 0, distance );
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
- dollyIn( dollyDelta.y );
- dollyStart.copy( dollyEnd );
- }
- if ( scope.enablePan ) {
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- panEnd.set( x, y );
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
- pan( panDelta.x, panDelta.y );
- panStart.copy( panEnd );
- }
- scope.update();
- }
- function handleTouchEnd( event ) {
- //console.log( 'handleTouchEnd' );
- }
- //
- // event handlers - FSM: listen for events and reset state
- //
- function onMouseDown( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- switch ( event.button ) {
- case scope.mouseButtons.ORBIT:
- if ( scope.enableRotate === false ) return;
- handleMouseDownRotate( event );
- state = STATE.ROTATE;
- break;
- case scope.mouseButtons.ZOOM:
- if ( scope.enableZoom === false ) return;
- handleMouseDownDolly( event );
- state = STATE.DOLLY;
- break;
- case scope.mouseButtons.PAN:
- if ( scope.enablePan === false ) return;
- handleMouseDownPan( event );
- state = STATE.PAN;
- break;
- }
- if ( state !== STATE.NONE ) {
- document.addEventListener( 'mousemove', onMouseMove, false );
- document.addEventListener( 'mouseup', onMouseUp, false );
- scope.dispatchEvent( startEvent );
- }
- }
- function onMouseMove( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- switch ( state ) {
- case STATE.ROTATE:
- if ( scope.enableRotate === false ) return;
- handleMouseMoveRotate( event );
- break;
- case STATE.DOLLY:
- if ( scope.enableZoom === false ) return;
- handleMouseMoveDolly( event );
- break;
- case STATE.PAN:
- if ( scope.enablePan === false ) return;
- handleMouseMovePan( event );
- break;
- }
- }
- function onMouseUp( event ) {
- if ( scope.enabled === false ) return;
- handleMouseUp( event );
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
- scope.dispatchEvent( endEvent );
- state = STATE.NONE;
- }
- function onMouseWheel( event ) {
- if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
- event.preventDefault();
- event.stopPropagation();
- scope.dispatchEvent( startEvent );
- handleMouseWheel( event );
- scope.dispatchEvent( endEvent );
- }
- function onKeyDown( event ) {
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
- handleKeyDown( event );
- }
- function onTouchStart( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- switch ( event.touches.length ) {
- case 1: // one-fingered touch: rotate
- if ( scope.enableRotate === false ) return;
- handleTouchStartRotate( event );
- state = STATE.TOUCH_ROTATE;
- break;
- case 2: // two-fingered touch: dolly-pan
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- handleTouchStartDollyPan( event );
- state = STATE.TOUCH_DOLLY_PAN;
- break;
- default:
- state = STATE.NONE;
- }
- if ( state !== STATE.NONE ) {
- scope.dispatchEvent( startEvent );
- }
- }
- function onTouchMove( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- event.stopPropagation();
- switch ( event.touches.length ) {
- case 1: // one-fingered touch: rotate
- if ( scope.enableRotate === false ) return;
- if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
- handleTouchMoveRotate( event );
- break;
- case 2: // two-fingered touch: dolly-pan
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
- handleTouchMoveDollyPan( event );
- break;
- default:
- state = STATE.NONE;
- }
- }
- function onTouchEnd( event ) {
- if ( scope.enabled === false ) return;
- handleTouchEnd( event );
- scope.dispatchEvent( endEvent );
- state = STATE.NONE;
- }
- function onContextMenu( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- }
- //
- scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
- scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
- scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
- window.addEventListener( 'keydown', onKeyDown, false );
- // force an update at start
- this.update();
- };
- THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
- Object.defineProperties( THREE.OrbitControls.prototype, {
- center: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
- return this.target;
- }
- },
- // backward compatibility
- noZoom: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- return ! this.enableZoom;
- },
- set: function ( value ) {
- console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- this.enableZoom = ! value;
- }
- },
- noRotate: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
- return ! this.enableRotate;
- },
- set: function ( value ) {
- console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
- this.enableRotate = ! value;
- }
- },
- noPan: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
- return ! this.enablePan;
- },
- set: function ( value ) {
- console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
- this.enablePan = ! value;
- }
- },
- noKeys: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
- return ! this.enableKeys;
- },
- set: function ( value ) {
- console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
- this.enableKeys = ! value;
- }
- },
- staticMoving: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
- return ! this.enableDamping;
- },
- set: function ( value ) {
- console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
- this.enableDamping = ! value;
- }
- },
- dynamicDampingFactor: {
- get: function () {
- console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
- return this.dampingFactor;
- },
- set: function ( value ) {
- console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
- this.dampingFactor = value;
- }
- }
- } );
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